Compiling the game launcher


  • Ubuntu - you’ll need to sudo dpkg --add-architecture i386, then install the required packages: sudo apt-get install g++-multilib libpng-dev:i386 libx11-dev:i386 libxi-dev:i386 libcurl4-openssl-dev:i386 libudev-dev:i386 libevdev-dev:i386 libegl1-mesa-dev:i386 libasound2:i386
  • Fedora - you do not need to change the architecture, just run sudo dnf install gcc-c++ libstdc++.i686 glibc-devel.i686 libpng-devel.i686 zlib-devel.i686 libX11-devel.i686 libXi-devel.i686 libcurl-devel.i686 systemd-devel.i686 libevdev-devel.i686  mesa-libEGL-devel.i686 alsa-lib.i686 pulseaudio-libs.i686 mesa-dri-drivers.i686 systemd-devel libXtst-devel.i686
  • macOS - brew install cmake libpng

Build instructions

git clone --recursive mcpelauncher && cd mcpelauncher
mkdir -p build && cd build
cmake ..
make -j12

Important note: Please note that you may need to replace cmake .. with cmake -DMSA_DAEMON_PATH=/absolute/path/to/daemon/build/dir/msa-daemon .. if you didn’t install the MSA daemon (e.g. if you ran the previous command in /home/paul/, you’d have to use /home/paul/msa/build/msa-daemon as the path). Note the .. is preceded by a space and is not part of the path to the daemon.


You can now optionally install the launcher system-wise. If you don’t, you’ll need to specify the path to the metalauncher later (and the resulting binary will only work on your system).

  • Generic instructions - Run sudo make install. Note that this doesn’t make use of your system package manager, and therefore if possible, it’s generally not recommended if there are better alternatives available for your system.

  • Ubuntu - You can create a .deb file and install it using the following commands:

    cpack --config mcpelauncher-client/CPackConfig.cmake
    sudo dpkg -i  ./mcpelauncher-client-*-Linux.deb && sudo apt-get install -f